![]() Do you do a thumbs-up emoji? Say sure? Do you end a text with the dreaded period? These are questions that I, an anxious weirdo, ask myself basically constantly, especially in the early parts of a friendship or relationship. These dialogue options are as fraught as real-world texting and involve navigating the complexities of tone and intent. Much of your in game dialogue is mediated through text messages, and the Boyfriend Dungeon team does a great job of translating all of their characters’ personalities into unique texting styles, including your own which often responds to or mimics the energy of your current texting partner. But the interesting part is how you choose to navigate said creepiness. It’s obvious your character thinks Eric is a fucking creep. While the player character is not overly developed, they still recognise as much. I have watched someone go on this exact date where someone is pushed out of their comfort zone only to have their date talk over and belittle them the entire time. Eric is your first date in Boyfriend Dungeon, when you’re an incredibly awkward and anxious newcomer to a South Californian town known for being full of hot people. His most basic incarnation is irritating and unsettling, trying very hard to impress you by dominating the conversation with how smart he is. Each version of this man exhibits the same basic behaviour to varying degrees, but for all dudes who are…like this, it comes from the same place: a desire for control. He is familiar to any woman, or anyone with enough friends who are women, as the dude who will not leave anyone the fuck alone. And his story is the game’s most explicit confrontation with what rejection looks like.Įric, the stalking creep at the centre of Boyfriend Dungeon’s recent controversy, is one of the best depictions of a terrible kind of man that I’ve ever seen. The game’s A-plot revolves around solving the mystery of who kidnapped your precious swordfriends and left them chipped in the depths of a dungeon. ![]() This means every relationship can feel in conversation with the others. Valeria, dagger, international artist, and my wife, will struggle with trust and intimacy around the same time as Seven, the clinically depressed K-pop star who is desperately trying to balance his career with his mental health. As you start the La Rosa dungeon, which is built around your fear of intimacy, those same questions of desire and emotional vulnerability emerge between you and your swordfriends.Īt multiple points in the game, different characters will come up against the same problems at the same time. The game is paced in such a way that you’ll probably confront the Fear of Change at the heart of the Verona Mall at the same time you see your relationships shift more firmly towards friendship or romance. All of the game’s relationships and its titular dungeons develop in parallel to one another. Throughout the game you date your way across an idyllic Southern Californian town, delving into dungeons where you literally fight off your own fears as you go. ![]() Boyfriend Dungeon’s main cast is made up of seven datable weapons, your cousin, and a guy named Eric, who sucks.
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